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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER

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Tag: Design

My Top Five Dialogue Scenes in Gaming

March 10, 2018January 9, 2023Posted in ArticlesTagged Anna Grimsdottir, Assassins Creed, Chaos Theory, Character, Cole Phelps, Connor Kenway, Design, Dialogue, Elvis, Haytham, Joanna Dark, L.A. Noire, LA Noire, Masyaf Castle, Perfect Dark, Rare, Revelations, Sam Fisher, Splinter Cell, Story, Studio Secretary Murder, Team Bondi, Trent Easton, Ubisoft, Video Games, Writing1 Comment

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Afterthoughts on “A Feminist/Masculine Critique of Fighting Video Games”

March 1, 2018January 9, 2023Posted in ArticlesTagged Afterthoughts, Anita Sarkeesian, Capcom, Chun Li, Design, Feminism, Fighting Games, Games, Japan, Japanese, Masculinity, Objectification, Representation, Ryu, Sega, Sexism, Sexualisation, Sexuality, Street Fighter, Tekken, Theory, Video Games, Virtua Fighter, Writing2 Comments

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Tom Clancy Games and Improvisation Versus Strategy

February 22, 2018January 9, 2023Posted in ArticlesTagged Design, Gameplay, Games, Ghost Recon, Hitman, Improvisation, Novel, Planning, Rainbow Six, Red Storm, Splinter Cell, Stealth, Technique, Theory, Tom Clancy, tomclement1, Ubisoft, Video Games, WritingLeave a comment

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An Analysis of the Use of Scars, Cuts and Injuries in Video Games

February 12, 2018January 9, 2023Posted in ArticlesTagged Analysis, Assassins Creed, Bruises, Character, Cuts, Design, Detail, Games, Injury, Mass Effect, Max Payne, Narrative, Remember Me, Sagat, Saints Row, Scars, Spec Ops: The Line, Street Fighter, Tomb Raider, Video Games, Zangief1 Comment

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1500 Words Gushing Over Remember Me

February 5, 2018January 9, 2023Posted in ArticlesTagged Capcom, Design, Dontnod Entertainment, France, Games, Life Is Strange, Memory, Memory Remixes, Neo-Paris, Nilin, Olivier Derviere, Remember Me, Sensen, Video Games1 Comment

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Dogme 95 and Video Games

January 29, 2018January 9, 2023Posted in ArticlesTagged Denmark, Design, Dogma 95, Dogme 95, Film, Games, Kristian Levring, Lars Von Trier, Mads Mikkelsen, Realism, Rules, Soren Kragh-Jacobsen, Theory, Thomas Vinterberg, Video Games, Vow of ChastityLeave a comment

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Remember Me and Language in Video Games

January 9, 2018January 9, 2023Posted in ArticlesTagged Assassins Creed, Design, Dontnod Entertainment, Dub vs Sub, Engrish, France, Games, Japan, Japanese, Langauge, Neo-Paris, Nolan North, Remember Me, Subtitles, Unity, Video Games, Voicework, Writing3 Comments

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Heroes and Monsters: Perseus and Medusa (Game)

January 2, 2018April 30, 2018Posted in GamesTagged Design, Eurydice, Fiction, Games, Greece, Heroes and Monsters, Interactive, Minotaur, Mythology, Online, Orpheus, Perseus and Medusa, Play, Portfolio, Story, textadventures.co.uk, Theseus, Video Games, WritingLeave a comment

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Metro 2033 and Awkward Morality Systems

November 28, 2017January 9, 2023Posted in ArticlesTagged 4A Games, Artyom, Bourbon, Dark Ones, Design, Dmitry Glukhovsky, E3 2017, Games, Khan, Metro 2033, Metro Exodus, Metro Last Light, Metro Redux, Moral Choices, Playstation 4, Polis, Shadow of Chernobyl, Stalker, Ukraine, Video Games, Writing, Xbox OneLeave a comment

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Five Things I Would Like to See in the Next Tomb Raider Game

November 14, 2017January 9, 2023Posted in ArticlesTagged Alicia Vikander, Ana, Assassins Creed, Blood Ties, Croft Manor, Design, Gameplay, Games, Jacob, Jonah Maiava, Kitezh, Konstantin, New Game, Origins, Rise Of The Tomb Raider, Shadow Of The Tomb Raider, Sofia, Tomb Raider, Tomb Raider 2013, Video Games1 Comment

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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER
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