
March 2023-Present, Producer and Narrative Designer at Trotzkind
Currently working on a new VR project!

February 2021-February 2023, Project Manager in Content Operations at Inkitt (Galatea)
Responsibilities and Duties
- Create and maintain the release schedule and publishing roadmap for all content.
- Collaborate with IP partners to develop expanded literary ‘universes’.
- Craft weekly themed content and messaging to entice users.
- Manage a multi-discipline team of developers, designers, and editors.
- Communicate with existing external stakeholders, clients, and authors.
- Responsible for project resource allocation and the managing of project budgets.
- Weekly reports on project finances and status to Head of Operations and Content.
- Collaborate with data science to analyse user metrics, drop-off rates, and customer purchase habits.
- Work with the project team to address issues with audience retention, engagement, and activation.
February 2020-February 2021, Script Writer at Inkitt (Galatea)
Responsibilities and Duties
- Create an arcing narrative map, pitching ideas, and tracking sequences.
- Write story ‘bibles’ detailing characters, lore, and locations featured in the narratives.
- Contribute to the Story Intelligence team, analysing reader data and AB testing rewritten content.
- Provide feedback in editing rounds and make weekly reports to internal stakeholders.
- Assist with marketing slogans and social media posting/interaction to draw users in to the app.

April 2019-Present, Landscape & Lore Writer for Brightdog Games (Tales of Esgar)
Responsibilities and Duties
- Stick to a pre-established tone set and develop characters, locations, and quests.
- Implement story elements from writers on different assignments, threading events through the world.
- Collaborate with the Art team to create a unified style based on my writing and the Creative Director’s vision.
- My writing was highlighted and chosen to be the first available ‘module’ for the series.

May 2018-November 2018, Writer/Script Editor for Spil Games (Story Beats)
- Develop a clear work funnel of content creation from conception to publication.
- Track the choices in each story, allowing for complex narratives and a unique reader experience.
- Plot out calendar-specific events and sequences to keep players engaged.
- Collaborate with different teams, being the communication lead between the Game Design and Art departments.
- Host meetings between the Content and Marketing and Publishing to ensure consistency in branding.
- Lead QA Testing cycles to make sure the script is correct and present in-app.



2016-Present, Self published video and board games
- I have created several games as an individual. These cover a wide range of genres such as romance, mystery, puzzle, horror, and a two-player fighting game.
- For these games I have created a game manual and tutorial descriptions, adapting my writing for each release.
- In 2020, my game Motherland was awarded 3rd place in the Text-Based Game Jam.
- These can be found on itch.io and textadventures.co.uk.