Today, the date of publishing this post, is the 24th April.
For me, this is very special date, as it is the tenth anniversary of the site running.
This website, which started as a side-project in my last year of university, which I love to update on a semi-regular basis, is one of my favourite creative projects, and so I wanted to take some time to write about the site, and a few of my favourite posts.
As we’ve reached ten years, I feel I’ve earned the right to have a bit of a celebration!
Stop Me If You’ve Heard This One – A Look Back
Stop Me if You’ve Heard This One was actually the original name for the website, as it was a favourite phrase of my university household.
I took it as a catch-all term, I knew I wanted to write analytical and critical pieces on games, hopefully with a different angle or something interesting to say.
But in actuality, the main reason to set up the site in the first place was as to house a few of my university pieces that I was proud of. The first post was “Lara Croft: An LGBT Icon?”, discussing the at-the-time recent Tomb Raider reboot and the queer coding through the 2013 game.
The piece was supposed to emulate an entertainment-style article, and the university grade was actually one of my highest. I researched, I conducted interviews, and I loved every moment of getting to write about this for an actual university degree.
And it’s still within the top-ten of most-read articles on the website, which is saying something.

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Tomb Raider would be a constant topic through the next ten years of writing, first with music and Sound FX analysis of Tomb Raider II, as well as level design analysis of the original’s “St Francis’ Folly.”
As the Survivor Trilogy continued, I wrote an impassioned defence of Sam Nishimura, Lara’s supposed romantic partner that the original LGBT Icon article had focussed on. That article again is still in the top ten of articles read, showing a fondness for the character and genre of writing.
After seeing so many classic TR fans bash the modern Lara for her supposed “daddy issues” (her dead parents being her motivation for being the Tomb Raider), I got so worked up I had to write a defence of the “Dead Parents” trope that modern TR was using.
I discussed how the trilogy actually subverted the trope and how it gave a little more depth to the series. I partly wrote that article just for myself, and I am actually surprised looking at the numbers because it is actually in the top ten of articles I wrote.
I did a few “What I Want in the Next Game” articles for what would be Shadow of the Tomb Raider and for games that would come after it.
The last two posts about Tomb Raider were a ranking of the best levels in the series (which was a fun trip down memory lane via the classic remasters) and a now-slightly outdated explanation of the Unified Timeline that Tomb Raider started in 2021, tying all the previous games and incarnations together and trying to make a singular timeline out of it.
And I just want to reiterate, I predicted correctly the announcement of the Unified timeline two years before it was announced.

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Assassin’s Creed is another series that I have written several articles about over the last ten years. While it did start as me fawning over the Assassin’s Creed film trailer (yeah, remember that dud of a film?), I then moved on to talk about how violence is shown the series.
Later I would do two extended breakdowns of both the original game and Assassin’s Creed II (both written when it was only ten years after they had been released. We’re getting close to TWENTY years now).
These were actually super fun to write, both with the research and then also talking with a few of the developers on Twitter to get their thoughts on how the game had worked and what they had aimed for.
A charming little one that I really loved was looking at Assassin’s Creed: Liberation, originally a PSP exclusive that got ported with the Assassin’s Creed III remaster. I didn’t expect much when I tried it, but with the excellent female lead character, in the beautiful yet small world, and the storyline which had a few interesting twists and turns, I got swept up into one of my favourite games I ever played for the website, and one of the best AC games of all time.
The last few Assassin’s Creed posts I want to talk about are actually some of the best performers across the entire site.
Two are Character studies, one focussing on Ezio from ACII, and then another on Altair from AC1. These are deep dives into their personality and history, how they change over the games and are again, some of my favourite things to write, getting into real deep discussions and hidden storylines. The one based on Ezio is the second most-read article at the time of writing, but does sometimes cross over into #1, which is another post I’ll talk about soon.
Another AC article is a discussion around older female characters, with the original focus being on Evie Frye from AC: Syndicate, who in the DLC is over forty years old. It was one of those moments when playing when I realised that I couldn’t remember the last old female character I had played as, so I thought it was a great jumping off point for analysis.
The last AC piece is also focussed on AC: Syndicate, this time talking about Jacob Frye and bisexuality in games. I already liked this piece for the research, which went as far reaching as Street Fighter and Grand Theft Auto V, and really felt like I was charting new ground, finding not much discussion around bisexual characters in gaming at the time.
It’s currently the third most-read page on the site. And when I was checking through my analytics, it turns out my post was linked on a site called Namu, essentially a South Korean alternative to Wikipedia. When you click the followback-link, my article is used as proof that Jacob Frye is bisexual. I didn’t know that’s how far my work reached, but hey, someone in South Korea loves my work on bisexual Assassins.

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I mentioned it previously when talking about the character study of Ezio that it is sometimes the #1 most-read article on the site. It seems to be in constant competition with another, and funnily enough it’s another Character Study.
I love the Mafia series and my character study of Vito Scaletta, the main character from Mafia II, is currently the most-read article on the site. I knew Mafia fans really loved that character, but even I’m shocked at its plscmeernt in the top ten.
But since I loved the series, I’ve written a fair few articles on the games. At first it was a article just praising Mafia III, as I fell in love with that game from my very first playthough.
When the remake of the original Mafia game was released, I did an analysis of the main character Tommy Angelo’s changed personality, comparing scenes from the original and remake. While I came to the conclusion that I liked Tommy more in the original, I think the remake is one of the top games of this generation, with some of the best acting in the series.
After the remake I played through the entire series again, waiting for the new game, Mafia: The Old Country, which I did a trailer review of when it was first announced.
And finally, another piece that I wrote pretty much for myself, I did a detailed analysis of Joe Barbaro, Vito’s friend who supposedly died at the end of Mafia II. The majority of the fanbase believe Joe escaped and is alive, but my analysis came down on those theories as I went through, with all the evidence showing that Joe is dead.

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When first writing, I tried to keep my work around the 1500-3000 word limit. I thought they could be nice little light discussions, but some pieces demanded longer analysis.
The first piece where I remember the length of was a deep dive into the rebooted Call of Duty: Modern Warfare trilogy, just after MWIII was released in 2023. This was a story discussion, seeing how it held up as a reboot and comparing with the previous games. It came out at just over 5000 words, which was a long piece for me. But another larger project was to come out, also based on modern warfare.
In 2024, I reinvested in an Xbox 360 for some, what I have to admit now is, “retro” fun, and found myself playing the Medal of Honor reboot that came out in 2010. This game was set in Afghanistan during 2001 and focussed on real-life soldiers over two days on a military operation. I had played it before, but with 2025 being the game’s 15th anniversary, I decided I would do a retrospective on the game’s story.
That discussion, which I do hold up as a great bit of work not just about Medal of Honor, but as a historical look back about both modern warfare as a concept and the gaming landscape of 2010, clocked in at over 8000 words. I’m still staggered I did that.
I continued with a few different FPS articles, about Battlefield 1’s opening (which I’m surprised is in the top ten of articles) and then a double feature of Battlefield V’s opening and then the rest of its War Stories.

***
While I do like doing big retrospectives and rankings on my favourite games, singular analysis topics for individual games have been some of my favourite work.
A lot have focussed on smaller games that I picked up on a whim and found even with their short run time, there are great gems that I will treasure for a long time.
When The Past Was Around dealt with grief and death in a very gentle and understanding way, South of the Circle looked at memory and how it changes when confronted with trauma, and Alba: A Wildlife Adventure perfectly captured the essence of childhood wonder.
Longer pieces such as searching for biographical games was very fun to research, and looking at cinematography in games with a focus on El Shaddai: Ascension of the Metatron (what a weird game that is!) was a fun new angle to discuss.
But I think my favourite singular topics have been on language in games. First was about a game called Remember Me, which was set in Paris in 2084, and I felt an intense need to change the language to French. That little extra hint of immersion made the game so much better and it’s one of my favourite games of all time now. But switching the language lead me on a research trip of different languages in games.
I also did a small follow-up late last year after I had finished Assassin’s Creed: Valhalla. There was no Norse or Danish dubbing for the game, so I changed the language to German, as a non-traditional way to learn the language. I learnt quite a few new words and phrases and I now can only listen the German dub, with the English sounding “wrong” in a way that I can’t place.

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Aside from my articles, the site is used as a CV and Narrative/Gaming portfolio, which gets updated every now and again with a new project.
But I would say, even ten years on, I still have a deep passion to write about games. There is always a new game (or in many cases on the site, an old game) that I’ll discover or will have an interesting reflection on the industry.
Whether it’s a great mechanic, a well-written character, an interesting addition to a franchise, or something completely unique not just in its genre but in games as a whole, I like writing about it.
I have to say thank you to anyone that read my work, whether you enjoyed it or agreed with it or not, I’m happy that you took the time to read it.
And so while this is the ten year anniversary, I see no signs of stopping. Here’s to the next ten! I’ll meet you back here to write more!
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