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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER

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Tag: Design

Dogme 95 and Video Games

January 29, 2018January 9, 2023Posted in ArticlesTagged Denmark, Design, Dogma 95, Dogme 95, Film, Games, Kristian Levring, Lars Von Trier, Mads Mikkelsen, Realism, Rules, Soren Kragh-Jacobsen, Theory, Thomas Vinterberg, Video Games, Vow of ChastityLeave a comment

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Remember Me and Language in Video Games

January 9, 2018January 9, 2023Posted in ArticlesTagged Assassins Creed, Design, Dontnod Entertainment, Dub vs Sub, Engrish, France, Games, Japan, Japanese, Langauge, Neo-Paris, Nolan North, Remember Me, Subtitles, Unity, Video Games, Voicework, Writing2 Comments

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Heroes and Monsters: Perseus and Medusa (Game)

January 2, 2018April 30, 2018Posted in GamesTagged Design, Eurydice, Fiction, Games, Greece, Heroes and Monsters, Interactive, Minotaur, Mythology, Online, Orpheus, Perseus and Medusa, Play, Portfolio, Story, textadventures.co.uk, Theseus, Video Games, WritingLeave a comment

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Metro 2033 and Awkward Morality Systems

November 28, 2017January 9, 2023Posted in ArticlesTagged 4A Games, Artyom, Bourbon, Dark Ones, Design, Dmitry Glukhovsky, E3 2017, Games, Khan, Metro 2033, Metro Exodus, Metro Last Light, Metro Redux, Moral Choices, Playstation 4, Polis, Shadow of Chernobyl, Stalker, Ukraine, Video Games, Writing, Xbox OneLeave a comment

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Five Things I Would Like to See in the Next Tomb Raider Game

November 14, 2017January 9, 2023Posted in ArticlesTagged Alicia Vikander, Ana, Assassins Creed, Blood Ties, Croft Manor, Design, Gameplay, Games, Jacob, Jonah Maiava, Kitezh, Konstantin, New Game, Origins, Rise Of The Tomb Raider, Shadow Of The Tomb Raider, Sofia, Tomb Raider, Tomb Raider 2013, Video GamesLeave a comment

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What L.A. Noire Reminded Me About Violence

October 30, 2017February 15, 2019Posted in ArticlesTagged 1940s, Cole Phelps, Design, Games, Grand Theft Auto, Hollywood, Homicide, LA Noire, Los Angeles, Noir, Red Dead Redemption, Rockstar, Rusty Galloway, Silk Stocking Murder, Team Bondi, Video Games, Violence2 Comments

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Negotiari (Game)

October 6, 2017April 16, 2019Posted in GamesTagged Design, Deus Ex, Games, Heroes and Monsters, Hostage, Negotiari, Negotiations, Online, Play, Story, Telltale, Terrorist, textadventures.co.uk, The Negotiator, Tom Clement, tomclement1, Video Games, Walking Dead, WritingLeave a comment

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A Feminist/Masculine Critique of Fighting Video Games: Bibliography

July 23, 2017January 9, 2023Posted in ArticlesTagged Anita Sarkeesian, Chun Li, Design, Feminism, Japan, Ken, Legs, Masculinity, Mortal Kombat, Objectification, Ryu, Sexualisation, Sexuality, Sexy, SSFIV, Street Fighter, Tekken, Video Games, Virtua Fighter2 Comments

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A Feminist/Masculine Critique of Fighting Video Games: Part II

July 23, 2017January 9, 2023Posted in ArticlesTagged Animation, Anita Sarkeesian, Capcom, Chun Li, Design, Feminism, Japan, Ken, Legs, Masculinity, Mortal Kombat, Objectification, Ryu, Sega, Sexism, Sexualisation, Sexy, Street Fighter, Tekken, Video Games, Virtua Fighter2 Comments

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What Assassin’s Creed Taught Me About Violence

May 12, 2017March 1, 2019Posted in ArticlesTagged Assassins Creed, Black Flag, Connor Kenway, Design, Edward, Empire, Ezio Auditore, Games, Hidden Blade, Influence, Origins, Pirate, Pope, Syndicate, Video Games, Violence10 Comments

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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER
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