Negotiari (Game)

Wow, this game has been in development for a long time. Back when I first started making games, this was one that I had on my to-do list. And after several times where I’ve had to rework narrative, gameplay and mechanics, I’ve finally finished it and it’s ready to play. I give you Negotiari.

The games I can pinpoint to the inception of Negotiari (including the Latin name) are Deus Ex: Human Revolution and Rainbow Six Siege. In Deus Ex, while it is entirely possible to go through the game shooting every person you come across, some of the more entertaining parts of the game were smooth-talking your way out of a firefight or tense situation, which would usually yield better rewards. In the announcement trailer for Siege, the tagline for the game is “Negotiation Is Over” (1:50). This got me thinking; apart from Deus Ex, I don’t think I’ve played a game where negotiation is a fundamental part of how to play.

Alongside Deus Ex, I also got into “talkie” games, such as Telltale’s The Walking Dead or David Cage’s often-forgotten Fahrenheit. I loved these games because depending on how you responded you would get completely different outcomes. Many times I’ve been speaking with friends about these games and we’ve had completely different experiences, some that the other might not have known about.

So, after completing my first two narrative games, I wanted to take on something a lot more ambitious. I wanted to write a game that had that feeling of individuality for each player. I had done small prototypes of the decision-making in the two Heroes And Monsters games, where the player has to find their way through a labyrinth or play music, but I wanted the entire game to be like that. So, I wrote. And wrote. I went back and forth, changing little bits here and there or chucking entire scenes out and rewriting them. But in the end, I finally started connecting the scenes together online and many months later, it’s finally here for you to play.

Do you rate the well-being of the terrorists above the hostages in order to keep them calm? Do you believe a hostage should die in order to catch a terrorist alive? And is lethal force the only way to solve the crisis? With over 40 choices and 20 different endings, which one is the “right” one? You decide.

Click here to play Negotiari.

I hope you enjoy playing, and if you think someone you know would like to play it as well, pass it along.

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