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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER

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Tag: Video Games

Tomb Raider II and Atmosphere Through Minimalism

April 6, 2018November 26, 2024Posted in ArticlesTagged Atmosphere, Core Design, Crystal Dynamics, Design, Games, Isolation, Portfolio, Theory, Tom Clement, Tomb Raider, Tomb Raider 2, Tomb Raider 2013, tomclement1, Video Games, WritingLeave a comment

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World of Fighters (Game)

March 29, 2018January 9, 2023Posted in GamesTagged Board Game, Character, Design, Fighting Games, Games, Heroes and Monsters, In Development, Martial Arts, Negotiari, Online, Play, Portfolio, Street Fighter, Tom Clement, tomclement1, Video Games, Virtua Fighter, World Of Fighters, WritingLeave a comment

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My Top Five Dialogue Scenes in Gaming

March 10, 2018January 9, 2023Posted in ArticlesTagged Anna Grimsdottir, Assassins Creed, Chaos Theory, Character, Cole Phelps, Connor Kenway, Design, Dialogue, Elvis, Haytham, Joanna Dark, L.A. Noire, LA Noire, Masyaf Castle, Perfect Dark, Rare, Revelations, Sam Fisher, Splinter Cell, Story, Studio Secretary Murder, Team Bondi, Trent Easton, Ubisoft, Video Games, Writing1 Comment

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Afterthoughts on “A Feminist/Masculine Critique of Fighting Video Games”

March 1, 2018January 9, 2023Posted in ArticlesTagged Afterthoughts, Anita Sarkeesian, Capcom, Chun Li, Design, Feminism, Fighting Games, Games, Japan, Japanese, Masculinity, Objectification, Representation, Ryu, Sega, Sexism, Sexualisation, Sexuality, Street Fighter, Tekken, Theory, Video Games, Virtua Fighter, Writing2 Comments

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Tom Clancy Games and Improvisation Versus Strategy

February 22, 2018January 9, 2023Posted in ArticlesTagged Design, Gameplay, Games, Ghost Recon, Hitman, Improvisation, Novel, Planning, Rainbow Six, Red Storm, Splinter Cell, Stealth, Technique, Theory, Tom Clancy, tomclement1, Ubisoft, Video Games, WritingLeave a comment

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An Analysis of the Use of Scars, Cuts and Injuries in Video Games

February 12, 2018January 9, 2023Posted in ArticlesTagged Analysis, Assassins Creed, Bruises, Character, Cuts, Design, Detail, Games, Injury, Mass Effect, Max Payne, Narrative, Remember Me, Sagat, Saints Row, Scars, Spec Ops: The Line, Street Fighter, Tomb Raider, Video Games, Zangief1 Comment

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1500 Words Gushing Over Remember Me

February 5, 2018January 9, 2023Posted in ArticlesTagged Capcom, Design, Dontnod Entertainment, France, Games, Life Is Strange, Memory, Memory Remixes, Neo-Paris, Nilin, Olivier Derviere, Remember Me, Sensen, Video Games1 Comment

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Dogme 95 and Video Games

January 29, 2018January 9, 2023Posted in ArticlesTagged Denmark, Design, Dogma 95, Dogme 95, Film, Games, Kristian Levring, Lars Von Trier, Mads Mikkelsen, Realism, Rules, Soren Kragh-Jacobsen, Theory, Thomas Vinterberg, Video Games, Vow of ChastityLeave a comment

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Remember Me and Language in Video Games

January 9, 2018January 9, 2023Posted in ArticlesTagged Assassins Creed, Design, Dontnod Entertainment, Dub vs Sub, Engrish, France, Games, Japan, Japanese, Langauge, Neo-Paris, Nolan North, Remember Me, Subtitles, Unity, Video Games, Voicework, Writing2 Comments

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Heroes and Monsters: Perseus and Medusa (Game)

January 2, 2018April 30, 2018Posted in GamesTagged Design, Eurydice, Fiction, Games, Greece, Heroes and Monsters, Interactive, Minotaur, Mythology, Online, Orpheus, Perseus and Medusa, Play, Portfolio, Story, textadventures.co.uk, Theseus, Video Games, WritingLeave a comment

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TOM CLEMENT | GAME PRODUCER | NARRATIVE DESIGNER
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