I recently completed Assassin’s Creed: Syndicate and loved the entire experience. While I have enjoyed certain aspects of each Assassin’s Creed since the exquisite original, none of them have really captivated me as a whole.
While I enjoyed the majority of the predecessor, Unity, Syndicate really felt like a step up. The setting of Victorian London was a great location, and the constant liberation missions through the boroughs were on the right side of grinding for me. But the major selling point that got me interested in the game were the dual playable characters, twins Jacob and Evie Frye.
I was excited at playing as Evie due to her being the first playable female Assassin in the main series and loved her no-nonsense attitude and bubbling chemistry with fellow Assassin Henry Green. I at first neglected Jacob for his more charming sister, but became intrigued at reading online that he was confirmed as bisexual. Jeffrey Yohalem, lead writer for the game, confirmed Jacob’s identity on The Assassin’s Den podcast, and the official Assassin’s Creed Tumblr posted,
“Jacob Frye is bisexual. This is canon. The end.”
AC as a series has always tried tackling serious topics in the games. Religion and hypocrisy managed to fuel four games, but the series has also turned an eye towards colonialism, slavery, and the idea of ends justifying the means.
Even Syndicate manages to debate imperialism, with Evie trying to convince Queen Victoria to retreat from India after the end credits. Syndicate also includes the series’ first openly trans character, so if the game wanted to focus on one of its leads sexuality, I was all for it.
Jacob’s sexuality is brought to the fore in Sequence 8, where a vaguely flirtatious relationship is developed with bad guy Maxwell Roth, culminating in Roth kissing Jacob as the former dies. It was a small moment, and Jacob’s reaction can be read in numerous ways.
Despite being an avid gamer, I can only name a few game characters that are bisexual. Compared to the gay and lesbian characters (both open and can be read as) that I could rattle off with ease, it was a struggle. So, in a bid to both better myself and hopefully learn something new, I decided to go for a look.
“Of course, people do go both ways”– (Scarecrow, The Wizard of Oz) – Researching Bisexual Characters in Games
There is one place that bisexuality does come to the front in gaming spheres; role-playing games. The houses of Bethesda and Bioware have an amazing hold on one subsection of games because they cater to gamers who want to explore a different identity or play as someone similar to themselves.
As Keza McDonald says in the documentary How Video Games Changed the World,
“In Mass Effect your character is basically bisexual by default. You can flirt with whoever you want and pursue a relationship with whoever you want…” (1:02:26)
Games like Mass Effect, Dragon Age, Elder Scrolls and Fallout start off players in the middle and then allow them to move in any direction they want.
While there are characters like Steve Cortez in Mass Effect that will only romance you if you are the same gender, most characters can be romanced by both genders. There was even some fan backlash when character Kaidan Alenko, who had been a heterosexual character, became a romantic possibility for a male main character in Mass Effect 3.
However, my issue with RPGs like the ones listed above stems from that openness to player choice. While Mass Effect has been thoroughly mocked for its “input-gifts-output-sex” approach to sex and sexuality, it is entirely player driven, and not part of the default character of Shepard.
Games that use the Marvel properties give a massive boost to LGBT representation. Characters like Mystique, Prodigy, Deadpool and Lightspeed are either bi or pan, and have appeared in everything from Ultimate Alliance to Lego Marvel, games catering to all ages and players. Yet these characters are from another medium, they aren’t solely bi/pan within their games. And that is even if the topic of their sexuality comes up during the experience.
In a similar vein, games of other properties have confirmed bisexual characters like Ramona Flowers in Scott Pilgrim Vs. The World and Korra in The Legend Of Korra. But again, does it count toward representation if their sexuality doesn’t come into the game? According to the LGBTQ Video Game Archive, the character of Asami from The Legend Of Korra (and girlfriend of the eponymous bisexual heroine) is omitted from the game, taking away a large amount of bi visibility from the franchise.
And what of people from history that would have identified as bi or pan? In AC: Unity, Marquis De Sade is one of main character Arno’s contacts, and embraces his relationships with both genders. While it is only really found in side-missions rather than the main game, it is nice that it is included.
Before doing some research into the topic, I could only name two other bisexual characters besides Jacob Frye. Those two were Juri Han from the Street Fighter series and Trevor Phillips from Grand Theft Auto V.
I like Juri, she’s a fun character and her crazy fighting style in Street Fighter IV drew me to her. All of her dialogue in the games points to her attraction to other characters or being sexually aggressive. When she squares off against Chun-Li in the latter’s Rival Fight, Juri ponders whether Chun-Li has “a schoolgirl crush” on her. However, none of Juri’s flirting is confirmed within game, so it could just be Juri’s way of mentally screwing with her opponents.
With Trevor, the game is explicitly up front about his sexual preferences, with his LifeInvader profile stating that, “any hole’s a goal”. When asked by his friend Franklin if he is gay, Trevor responds,
“No. Yeah. Whatever. Labels, bro…”
He seems indifferent to who his partners are, just going along for the ride and propositioning several members of the cast. That makes a debate on whether Trevor is bisexual or pansexual, but he can be easily identified as ‘not straight’.
With Jacob, it is more layered when it comes to his sexuality. I’ll link here to an excellent article on New Normative by Susana Valdes, which goes into more detail than I ever could. Valdes breaks down all the subtext and personality traits of Jacob, highlighting how his sexuality is foreshadowed throughout the game.
There is one genre that I have neglected to talk about in this post; dating sims. A notable one in recent years was Dream Daddy, a dating simulator game where all the characters that can be romanced are fathers, with the player character being gay or bi, cis or transgender.
And sure, dating sims are a great way to have that diversity, it is inherent to the product. But Jacob’s story is one that I wish we could see more of. Something different to the ‘bisexual-as-sadist/psychopath’ trope that has been perpetuated for years in media (highlighted by Trevor and Juri), or not just as someone to bed like in Mass Effect.
There has been a massive boost to diversity with games like Overwatch and Apex Legends, where characters preferences and sexualities are highlighted, but are never more than a bark or backstory, one that we may never see.
I’ve only really scratched the surface in this short post, and there are much smarter and more qualified people to really dig into the stuff I’ve mentioned. But there is a reason I wanted to write about this topic. While I wholeheartedly approve and promote for more representation and inclusivity, I want to add to it. It was an important first step to show LGBT characters, now I would like to see mainstream games tackle issues around it.
Some of the best books (Giovanni’s Room), television shows (The Sopranos Seasons 5-6), and films (Call Me By Your Name) have been about coming out, homophobia (internal and external), and civil rights, why not games? The only game I can think of that has broached these subjects is Persona 4. In that game, punk biker dude Kanji Tatsumi struggles between his outward masculinity and his sexual identity, which he feels are incompatible with each other. His internal battle is something rarely seen in games and it helps develop a compelling character in the process.
It doesn’t have to be for a whole game, but have it as a continual thing in the background, waiting for its chance to come into the limelight, rather than being thrown out for a level or two. I want to move the focus to the main character, where their relationships are part of the main story. Player and avatar don’t always have to be in sync, and I feel that’s where the best stories are found, where the player lives in another’s shoes.
Let us step into those stories, experience a character’s world, and who knows, we may find ourselves identifying with them more than we could have ever known. That can only be a good thing.
The LGBTQ Video Game Archive has been instrumental in the creation of this piece. Check out the website here.
Banner Photo Source: assassinscreedfandom.com
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