007: First Light – Trailer Reaction

Sony Playstation’s “State of Play” event was broadcast yesterday, announcing games and showcasing trailers for PS games set to release in the next few years.

Despite lots of cool teasers only one trailer has got me fully invested in the hype-cycle; 007: First Light.

Initially teased five years ago as of writing with the codename Project 007, First Light is…well, the first look at the newest James Bond game since 2012. I even wrote a post speculating what we might see in the final game back when all we had to go on was the teaser.

Developed by IO Interactive, the studio behind the Hitman series, First Light looks to be giving us a radically different Bond to any we’ve seen before, but with a few classic references for fans to find.

And as a fan of both 007 and Hitman, I wanted to dissect as much as I can from it. If you haven’t seen the trailer, here it is!

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On His Majesty’s Secret Service – Dissecting the 007: First Light Trailer

I think anyone that would glance at the trailer for a second could mistake it for the trailer of a new James Bond film. It’s that good.

The pacing, the music, the mix of character charm and action set pieces, it all blends together and hits all the points to get fans excited. It even has the product placement, with Omega watches and Aston Martins being given prime real estate time on the screen (probably courtesy of Amazon’s acquisition of the Bond license back in 2021).

Despite hitting several Bond motifs and references, IOI have stressed in all their statements about the game that it will be an entirely new “origin” story for the character, disconnected from all previous works. It’s the right way to go, cutting off any preconceived notion of who or what James Bond to build him up for a new generation.

The opening dialogue between M and a new character, Greenway (played by The Walking Dead’s Lennie James) sets up our hero excellently, taking Bond’s original backstory from the books and giving it subtle tweaks; witnessing his parents die in a mountaineering accident, bouncing from private school to private school, then enlisting in the Navy and acting with reckless abandon.

It all adds up the M describing Bond as a “bullet without a target”, very similar to how Judi Dench’s M described Bond in Casino Royale, “a blunt instrument”.

And then we see our new James Bond for the first time. It’s a good reveal, seeing his silhouette to begin with, him stepping out into the light, his hand shielding his face for a second, before the corner of his mouth twitches into a grin.

Supposedly modelled and voiced by Irish actor Patrick Gisbon (most well-known as playing Dexter Morgan in the television series Dexter: Original Sin), he’s the youngest Bond we’ve ever seen (IOI list him as 26 in their press-release), yet he still has a few of the marks of Bond from the original text such as the thin vertical scar on his cheek and blue-grey eyes.

The settings look stunning, matching the high-quality of the Hitman trilogy, with locations such as South-East Asian beach resorts, French chateaus, rooftop chases and fireworks shows, and if my eyes do not deceive me…James Bond in a nightclub!

Speaking of the locations, one of the most exciting teases in the trailer is Bond barreling down country roads behind the wheel of an Aston Martin DBS, last seen in 1969’s On Her Majesty’s Secret Service.

I speculated in my previous post that driving missions would make their way back into the series and I hope that IOI have done their homework on previous Bond games. Other 007 games have excellent driving missions giving players a small open world to complete their objectives rather than just simple chases.

Another prediction I made of the game would be the return of gadgets. During Craig’s tenure as Bond in both films and games there were less about the individual gadgets of Q Branch, instead cramming all the agent’s needs into his mobile phone.

But two scenes stand out in the trailer; Bond using some sort of dart device to put a guard to sleep, as well has using his laser watch to temporarily blind a bad guy. The laser watch is a staple of the movies and so I’m happy to see it replicated here. I hope we have more gadgets on show with each one being its own item rather than just being interchangeable parts.

Alongside gadgets, the rest of the gameplay loop looks solid, as anyone would expect from the creators of Hitman. Hand-to-hand combat looking nice and weighty (I think I see a Judo hip throw at one point) and Bond looks effortlessly cool catching guns in mid-air or kicking them into his hands.

IOI have also teased that players can use “charming wit” to overcome challenges, so maybe their will be short dialogue sequences or wry comments to choose. There are a few jokes in the trailer along with Bond smiling, so it seems we are getting a more light-heartened Bond that we have in the most recent films.

One final part I want to point out in the trailer is MI6 as an organisation. We get the usual suspects of M, Q, and Moneypenny sprinkled through the trailer, as well as scenes of Bond taking part in combat and firearms training amongst other recruits.

One scene later features M speaking to a group of people that look around Bond’s age, saying “I need all my pieces on the board”. Another line later in the trailer says “009 is a master manipulator. Whatever the endgame is we won’t see it coming.”

In both the books and the films the other 00 agents are only mentioned in passing, usually dying early on and spurring MI6 to send in Bond to clear up the mess. But here it seems that Bond might be working with and also against other agents, which is a unique scenario both for new and old Bond media.

Hakan Abrak, CEO of IO Interactive stated in an interview that they are aiming for a trilogy of 007 games and so I hope that with this cast of potential co-workers we get to see them grow too and interact with them in gameplay.

Either way, this is just the first teaser with the game aiming for a 2026 release date. I am excited to see more as First Light looks like its shaping up to rightfully take the mantle from GoldenEye of being the best James Bond game ever.

Banner Photo Source: blog.playstation.com

Screenshot Source: gamefront.de

Thoughts on Mafia: The Old Country

I love Mafia.

The three titles spanning from the first game released in 2002 to the New Orleans-inspired third setting from 2016 is one of my favourite gaming series, up there with the Ezio Auditore and the Hitman trilogy.

The whole package was remastered recently, with a remake of the first Mafia released in 2020. There has been speculation over the next game and setting, with many tidbits indicating the next release would be set in the 1970s in Las Vegas.

But this year at Gamescom, developer Hangar 13 released a trailer for the newest title in the series, titled Mafia: The Old Country. The trailer is just over a minute in length, but it has set the Mafia fanbase abuzz with excitement.

And as a proud Mafia fan, I thought I could speculate too on what we might find in the game. Let’s start!

An Offer You Can’t Refuse – Speculating over Mafia: The Old Country

1. The Location and Setting

Both the title and the trailer give clues as to where and when the game is set.

“The Old Country” as a phrase is in reference to first-generation immigrants, usually to the United States of America. So for Italian immigrants, Italy is the “Old Country”.

“The Old Country” was even used as a chapter title in Mafia II, where during WW2, protagonist Vito Scaletta was part of the US Army invading his home island, Sicily.

We can hone in on Sicily as the exact location through the trailer. The first is an image of Saint Rosalia, covered in blood droplets. When members join the mafia, the go through an initiation process where they drop their own blood onto a chosen saint. Saint Rosalia is the patron saint of Sicily, which would indicate that this would be the location.

Another image from the trailer is the final landscape shot, with a distinct building with two towers. A building very much of this likeness was also a key location during Mafia II’s Sicily chapter, so it’s plausible that these could be the same location.

Saint Rosalia in the trailer. She is frequently depicted holding a skull. (Source: YouTube, Mafia Game)

The unnamed narrator’s first line in the trailer speaks of “This Thing of Ours.” This is also a veiled reference to the Sicilian Mafia, also known as “Cosa Nostra”. “Cosa Nostra” literally translates to “This Thing of Ours”, a way to obfuscate any officials listening in on the activities usually associated with the mafia, but indicates again that Sicily will be the location.

It will be interesting to see how the landscape is laid out in the game. Sicily is a mix of mountain ranges, dense cities, dry landscapes, and clear blue sea. The original Mafia included a countryside, but later entries just focused on cities.

The series has also always used fictional cities such as Lost Heaven, Empire Bay, and New Bordeaux (Chicago, New York, and New Orleans respectively). Palermo (Sicily’s main city) is heavily tied in with the lore of Mafia, so I wonder whether they keep their trend of a fictional city or will finally base it in a real city.

While the trailer doesn’t give a concrete indication of the time period, the fact it is called “The Old Country”, a rotary telephone can be seen in one frame, and a figure is seen wearing an old-style waistcoat would indicates the early 1900s, the earliest time period the series has ever been based in.

Sicily would be a new and interesting location for games in general, moving away from the standard US setting (Source: Youtube, Mafia Game).

2. Characters

While we only got a brief glimpse of one character in the trailer, we can infer possible cameos, ancestors, and families from looking ahead to the other Mafia games.

To be made a full member of the mafia, a man must prove that he is from Sicily or is a descended from Sicilian roots. People from other nations can work for the mafia, but can never join as full members.

Several important characters in the series started their criminal life in Sicily before moving to the USA. From the first game, Don Ennio Salieri and his consigliere Frank Colletti grew up together, setting up dog races as children and winning bullet casings and other trinkets. Another Don from the same game is Marcu Morello, who also moved across from Sicily as a child.

Official artwork showing a Lupara amongst the lemons, imagery associated with the Sicilian Mafia. (Source: mafiagame.fandom)

In Mafia II it is the same, with major characters like Leo Galante, Frank Vinci, and Carlo Falcone, all emigrating in the early 1900s. Alberto Clemente, another Don from Mafia II, had to flee Sicily after killing a police captain in Palermo. One of Clemente’s lieutenants, Henry Tomasino, was also born in Sicily, fleeing at his father’s request after Mussolini took power.

With all these characters being born somewhere between the 1880s and the 1900s before moving across the Atlantic Ocean and setting up business there, we could see a few of these family members making their start in organised crime. As mentioned above with Saint Rosalia, the image of the saint is used during an initiation, so it’s highly likely that that same imagery will be in the game.

I don’t really want any previous characters to be the playable protagonist (I would rather it be someone new to keep some mystery as to their life story), but those character could be featured as cameos for a few chapters. With so many leaving for the United States, it could be a nice bittersweet moment. When we think of people leaving for a better life, we rarely remember those they have to leave behind.

From L to R: Eddie, Vito, Joe, and Henry from Mafia II. Maybe we’ll see their ancestors in The Old Country. (Source: vg247.om)

3. Story

This won’t be a general outline, but more ideas that I think may turn up in The Old Country.

The series as a whole is heavily influenced by cinema and cinematic presentation, usually taking situations and themes from films such as The Godfather and GoodFellas and replicating them in the game.

Portions of both The Godfather Part I and Part II are set in Sicily, with families taking revenge during funerals and shipping their children off to America when it becomes too dangerous for them to stay. With all the characters that left Sicily to move to America, this is probably a major story point in the game.

Artwork in the trailer includes Jesus Christ on the cross as well as the Greek myth Acis and Galatea, with common themes about love, jealousy, and eventual death. They would be easy story points to add into the game.

The 1900s was a tumultuous time for Europe, so it has to come up at some point in the game. With WWI from 1914 to 1918 and Italy being a major force fighting against Austria-Hungary, the war setting could easily be a way to have the player character have a general knowledge of how guns work.

1918 also was the year that the Spanish Flu was widely recognised across Europe. While I don’t think it would be a major part, it’s an interesting fact that Saint Rosalia is also the patron saint invoked during plagues. Maybe it will be a background theme or giving a character a death scene much like Arthur Morgan in Red Dead Redemption II.

The main historical point in Italy in the early 1900s is the fascist Benito Mussolini’s rise to power in 1922. There was a very public and concerted effort by Mussolini to destroy the mafia, with special prosecutors sent to root out criminals in Sicily and elsewhere in Italy.

I think this will be the main crux of the game, seeing the Sicilian Mafia be built up and then crumble as more and more flee to the safety of America and Mussolini cracks down hard on organised crime. We probably won’t be fighting old Benito ourselves, but maybe a special prosecutor who is brought in.

Some of the artwork for The Old Country looks very reminiscent of Mafia 2‘s Sicily level. (Source: mafiagame.fandom).

It’s also of interest to note that in Mafia II, the Italian Blackshirts surrender due to the local Don, Don Calò, who is a real life person and supposedly helped the Allies invade Sicily. Just a little something to think about, as a neat way to keep the tradition of seeing Vito Scaletta in every game.

So those are my thoughts on Mafia: The Old Country. We won’t be waiting long until we see more of the game, as Hangar 13 promised more in December of 2024. I for one can’t wait to see more!

Photo Banner Source: YouTube (Mafia Game)

1500 Words Gushing Over Mafia III

I recently finished Mafia III after a good few months playing it. It was one of the first games I got when I upgraded to the newest console generation and I was pretty much playing it non-stop, leaving other newer games by the wayside just to come back to this one again and again.

And after finishing the game I’m certain this will be among my favourite games I will play on this system.

Not since Remember Me has a whole game caught with me rather than just one or two good parts of it. So I thought a little breakdown about the points that hooked me into staying in New Bordeaux for much longer than I would ever imagine…

“We are a cruel and wicked people”– Why I love Mafia III

  1. The Story and Characters.

The story is the high point of the game. Telling the story of bi-racial orphan and Vietnam veteran Lincoln Clay, the narrative is told in a documentary flashback format. Characters tell their story in interview format, evoking recent films like Precinct Seven Five.

This feeds into the linear game structure, as we are being told a story (much like the previous Mafia games) which helps keep the pace up which can sometimes suffer in a game where you can go anywhere, anytime.

Despite having this linear structure the multiple endings all fit the character depending on the player’s reading of Lincoln.

I was surprised we didn’t start in Vietnam, similar to Mafia II starting in WW2 Italy, but that added to the characters, leaving us open to interpret Lincoln actions in Vietnam from his and comrade Donavan’s stories.

The story is beautifully realised with several standout characters. We have the three main bosses, Burke, Cassandra, and Vito, each with their own unique quirks. Vito is especially interesting, it’s fun to see a once playable character from the other side (again), where his simple layers in Mafia II (due to being a playable character) become a lot greyer with age and antagonism.

The second-in-commands too are well defined and have some interesting layers to them, making them more than cardboard cut outs that sometimes arrive with games as big as this. Emmanuel, the once refugee-saver reduced to dope peddling, Alma, the businesswoman not afraid to use female charms for her own gain, and Nicki, a woman struggling with her sexuality in a time and place that does not care for it, they all add something to the game, all through optional dialogue (which I am a big fan of ever since I first encountered it in PoP 2008).

But highest praise must go to Alex Hernandez for his portrayal of Lincoln Clay. Convincingly switching from cocky and confident to anger, sadness, light-hearted and eventually bloodthirsty when the time comes, he is truly an asset to the game.

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(From L to R) Father James, Sal Marcano, “Cassandra”, Lincoln Clay, Vito Scaletta, Thomas Burke and John Donavan, some of the most layered characters I’ve played alongside. (Source: mafiagame.fandom.com)

  1. The Missions

One of the main criticisms of Mafia III is its mission structure. Very much like the first Assassin’s Creed, the game centers itself around taking down members of the Marcano crime family one district at a time.

Once you talk to a contact in the district you have several tasks dealt out to you, but these always follow the same path; kill some people, interrogate a member of the crime family or destroy their shipments. Once done then you can take over the rackets in that area before going after the main controller of the area.

This is just going to be one of those cases where I find enjoyment that others don’t. I think it might be because I really enjoyed the driving and combat (more on the latter next) so I had fun being given new scenarios lasting a few minutes to make my way through.

Hangar 13 said their approach to the missions, at least side missions, was “Lincoln doesn’t go fishing”. Essentially, this means the mission must make sense for the character to do (why does psychopathic murderer Michael De Santa do yoga in GTAV ?). This feeds back into the story, again, keeping the pace and flow up rather than bogging the game down.

The Marcano capo missions are fun due to their added story and setting with each one being a completely unique situation; a shootout on a sinking steamboat, sneaking into a swanky whites-only party, breaking up a KKK-inspired cross burning, the list goes on and on (all involving excellent and period-fitting musical accompaniment such as the Rolling Stones, Del Shannon, and Janis Joplin).

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With missions in mob-enforced saunas, partially built casinos, supremacist rallies, burlesque houses and drug dens, Mafia III can at least boast of having some memorable places for action sequences. (Source: geforce.com)

While most devolve into shootouts the combat is so fun I never got bored. Speaking of which…

  1. The Combat

I can’t actually remember how long it’s been to have a combat system this satisfying, but it was probably at least back on the PS2 (I’m going to have a wild guess and say 007: Everything Or Nothing).

It’s your standard shooting, melee, and stealth tri-factor, but each one is done so well.

The gunplay feels responsive and sounds meaty, with a vast array of weapons to choose from.

At the start I was on-the-fly, picking up weapons due to limited ammo. Then I specialized in a sawn-off shotgun and sniper for both range advantages, before coming round to silenced pistol and assault weapons for an action/stealth combination. This is a perfect distillation of Hangar 13’s motto, “Every player’s story is unique”, and can be seen in the multiple approaches to combat as well as hidden pathways through the missions.

The animations in combat as well are a nice detail. With lovely smooth transitions from running (where Lincoln holds the gun one handed), to aiming, to the short sidestep after stopping, the little points make the game feel rich and loved by the creators.

While the melee can become stale after the fiftieth whistle-come-stab, it does have moments of intense fun especially with the running takedowns. Only in a handful of games have I audibly “oohhhed” at the brutality I’ve dished out on NPCs (Sleeping Dogs is probably the main one), and Mafia III’s American Football-style takedowns are poetry in motion.

You can choose between lethal and non-lethal attack as well. Even if the change is hidden in the pause menu rather than switching in gameplay it’s nice that you at least have the option. Especially since most games just give you “kill” as a catch-all for their combat.

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The feeling of combat is one of the better from an open world game, and has several variables and the opportunity to customise. (Source: geforce.com)

  1. The Open World and Travel

The world of New Bordeaux is a lovely city to drive around in. The cars seem more arcade-y than the previous Mafia games (there is an option of a Simulation mode for purists in the option menu). Lincoln’s signature vehicle is a classic, wheel spinning, fire spitting, drifting muscle car, and sliding across three lanes of traffic or 180 hand brake turns are easy to pull off and create that sense of spectacle and wonder we want from games.

As usual in Mafia games the setting is an approximation of a real city (this one being New Orleans), but has enough of its own style to stand out rather than feel like a copy/paste of Google Maps. The South has been the setting before in games, with indie hits like Virginia being in, well…Virginia, Telltale’s The Walking Dead Season 1 in Georgia, GTA: Vice City in Vice City (a version of Miami) and Left 4 Dead 2 in a swathe of southern states.

I would say only the latter two come close to creating a sense of place as good as New Bordeaux with Vice City also having Haitian and Cuban influences (but better at creating a sense of time rather than place) and L4D2 having a wide range of locales like Mafia III (but most feeling more like shells rather than a fleshed-out world). Mafia III is the first one that actually feels like a living place with countless indoor locations, pedestrians, and drivers.

Talking of the variety of locations, Mafia III has a selection to rival most other open world games. With settings such as the bayou, junkyards, quarries, downtown areas, and its own version to the French Quarter, the city has a tremendous scope of backgrounds for Lincoln to dish out punishment on the Italian mob.

And despite having these completely distinct sections the map, New Bordeaux doesn’t feel disjointed when moving from neighbourhood to neighbourhood, which has happened within other open world titles focusing on rising criminal empires.

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With customisable cars and easy inputs to pull of a variety of stunt-worthy moves, the driving is a wholly enjoyable experience. (Source: microsoft.com)

Conclusion

The interesting part about my time with Mafia III is I was completely sick of open world games when I started. I was sick of the endless stream of side missions, the “revealing” of the world through climbing towers, the largely meandering story that can sometimes come with having a sandbox as big as it can be.

I had been wanting a more refined experience and Mafia III delivered. That’s what sets it apart from its contemporaries; GTA has the bustling modern metropolis filled to the brim, AC has the historical fiction,  Fallout has the nuclear dys/utopia, and The Witcher/Skyrim have the magical fantasy. The Mafia series works because it has a focused central story that fires straight as an arrow carving out its niche in the market.

And that niche made me adore Mafia III. Add in a cracking sense of time and history, as well as vivid locations and brutal, satisfying combat sections, Mafia III is a gem in my game library.

Photo Banner Source: wccftech.com

Thoughts on the Tomb Raider Trailer

Back in June 2016 I wrote a piece on the then announcement of Alicia Vikander being cast in the role of Lara Croft for the new Tomb Raider film. There have been quite a few updates from when I last spoke about the film, the major point being the release of the poster and the first teaser trailer for the film. For those who haven’t seen the latter, let’s have a look right now, then I’ll go through parts I like along with some other general stuff

Okay, so let’s get into this.

First things first, the film has a reported release date of March 16 2018. At the time of writing that is still half a year away. Teaser trailers are usually sent out before the film has been signed off, so a lot of people complaining about poor CGI quality, it’s not fully representative of the final film. Yes, it’s odd to show it in a trailer if it’s not representative of a final film, but hey-ho, look at Suicide Squad. But while the CGI doesn’t look particularly good, the stunts are done for real. Looking at this behind-the-scenes featurette (warning: may contain spoilers), you can see for yourself that the sets are largely built and that the Stunt Co-ordinator is none other than Franklin Henson (whose list of credits is extensive). He has worked on similar themed films such as Indiana Jones and the Temple Of Doom and National Treasure: Book Of Secrets, which if they are anything are fun, pulpy adventure films that Tomb Raider should fit comfortably alongside.

One point I also want to make is that I love how many references to the 2013 game are in the trailer. The majority of the film is based on the 2013 reboot, along with dashes of the sequel to said reboot, which was released in mid-2015. These are more than just a wink-and-a-nod to the audience who are in the know, these are the scenes ripped direct from the screen to the…erm, slightly bigger screen. The slow-motion jump from the ship, falling through the broken glass of an airplane cockpit, climbing the broken wing of another airplane; these are all shots players of the reboot will recognise. This is probably to appeal to us fans since the film won’t be truly following the game, but that’s adaptations for you, what works for one medium won’t work for another. One scene from the game that hasn’t been shown in the trailer is Lara’s first kill. Lara is using her bow and axe in the trailer, so it’s guaranteed they’ll be some bloodshed, so I hope that this dramatic and memorable scene from the game, where Lara is covered in blood and in shock after killing someone for the first time is in there.

Sadly, there is no Sam or Sam-approximate featured (Lara’s possible beau in the reboot series), just a few lines from Kirsten Scott Thomas being the only female interaction in the trailer. Vikander stated that the film will pass the Bechdel Test, so there has to be some more female characters in there. In the same interview, Vikander also stated the film “…actually has relationships and stories…” so maybe it could be a subtle approach to the perceived “not-straightness” at play in Tomb Raider, which I’ve written about here.

The trailer and the behind-the-scenes featurette do sadly give away a bit too much of the plot for my liking. Maybe that’s my fault for watching too much, but to be honest, apart from the trailer and poster, I’ve stayed away from news about this film. I’m not going to go through the trailer and start dissecting all the scenes and speculate about what might happen in the story (despite previously doing it for Red Dead, Call of Duty, Assassin’s Creed and many more on this exact site) because the trailer is pretty clear on the narrative beats, evil scheming and all. Thinking about it, it’s better than Assassin’s Creed, which hid half of its bogus story away from the trailer, making us all believe more than half of it was going to be in the Animus.

Talking of Assassin’s Creed, yeah I know. We’ve all been burned before. Assassin’s Creed was a personal one for me. I’m going to keep harping on about Macbeth forever, because it was the perfect precursor to what an Assassin’s Creed film could look like. That film was excellent, and yet despite having the exact same cast and crew, Assassin’s Creed was a confusing mess, despite showing us the exact opposite in it’s promotional material. Maybe I’m too forgiving of Hollywood, maybe I’m clutching at straws in the hopes of a game I love being adapted for a wider audience. All it has to do is not be terrible. That really shouldn’t be a big ask.

Finally, I just want to address the wave of backlash against Alicia Vikander as Lara Croft. Check out the comments for the trailer up above, or the comments in IGN’s thread on the trailer. I called this back in May, that Vikander was going to have a hard time because she wasn’t “real Lara” i.e. Lara from the 1990s. Despite Vikander herself, the trailer, the behind-the-scenes clips and the poster all saying or inferring that this is an origin story, some people are just not getting it. However, the lovely Easter Egg at the end of the trailer with the dual pistols is a neat nod to the series roots, especially since they look like the same pistols from Angelina Jolie’s TR films…

And hey, Nick Frost is in there, it’s always nice to see him.

Those are my thoughts (or looking back on it, ramble) on the Tomb Raider  trailer. Time will tell if the film is going to be any good, but I’m already excited.

 

Banner photo source: nerdist.com.

Thoughts on the Assassin’s Creed Film/Trailer

The first teaser trailer for the Assassins Creed film came out last night morning and as both a connoisseur of film and a fan of the games (up until Assassins Creed III, because that’s when it went too far into stupid territory) I thought I would give my thoughts on the trailer and then general ideas about the film and casting.

First, roll call of the men and women involved in bringing Assassins Creed to the cinema. Kurzel, Fassbender, Cotiallard, Kurzel (again?), Arkapaw and finally Kyd. To most people, they are just a load of names, so let’s break it down.

  1. Justin Kurzel. The director of Assassins Creed. Director of 2015’s Macbeth (prepare to see that film pop up a lot in the following paragraph) my number one film of 2015.
  2. Michael Fassbender. The main star. To see his best work, I recommend Hunger, Shame (if you’re feeling up for it) and 12 Years A Slave (all by Steve McQueen). Also Macbeth.
  3. Marion Cotillard. The first female role in the trailer. To see more of her work, look for the Edith Piaf musical biopic La Vie En Rose or if that ain’t your thing watch her work in Public Enemies. Also Macbeth.
  4. Jed Kurzel. The composer. Brother to director Justin. His best work includes Kodi Smit-Pchee and Fassbender’s Slow West last year. Also Macbeth.
  5. Adam Arkapaw. The cinematographer (aka the guy who makes the film look like it does). Responsible for the camera work in season one of True Detective and THAT six-minute long take (WARNING: Contains strong language and violence). Also Macbeth.
  6. Jesper Kyd. The other composer (although for Assassins Creed he’s in the “music department”). Composer of the AC games from the first through to Revelations and the superb Hitman game scores. Sadly no ties to Macbeth.

I could stop writing there. Six names. Damn good pedigree and an exciting intellectual property. Let’s look at the trailer.

Done? Okay. Let’s talk.

The Assassins Creed trailer is how you do a trailer. Oh yeah, there are problems with it, but what a trailer should do is tell you the story, not the plot. To see of a film that does the reverse, look at the trailer for The Double. It gave away its twist long before it was ever in theatres. What does Assassins Creed do? We learn about the Animus, Michael Fassbender’s double lead role, his abilities as an Assassin and our setting, but what have we learnt about the plot? Nothing.

The trailer is giving us the nice blend of the things that made Assassins Creed the series it now is. Hack-and-slash combat, free-running across exotic rooftops, a brooding misery-guts under the hood and some bonkers modern day stuff involving sinister corporations. It’s got the iconography down; the eagle, the colourful rooftop base-jumping (Spain here is represented by Malta), the mantras of the Assassins and the signature Leap of Faith at the end. According to Fassbender, that move is a real guy and a real stunt, “We’ve got [stuntman] Damien Walters doing a 120-foot leap of faith, without any rope, into a bag.” If the rest of the parkour-infused set pieces are practical as well then this will definitely be one to watch just for the stunts alone. Malta is also a good choice of location/filming. While big films like Captain Phillips and World War Z were filmed there, no film has shown off the architecture of the small island or it’s capital Valetta.

From the clips, the film looks great. Arkapaw is earning his name as one of the greatest cinematographers alive today with the compositions. The fights look to be wide-angle shots with good choreography, so hopefully the rest of the film doesn’t mirror something akin to the fights in Quantum of Solace. There will obviously be handheld camerawork for some fights (ever since Paul Greengrass popularised it in The Bourne Supremacy it will feature in every film with a fight scene) but hopefully most will keep their distance from the actors.

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Still from the trailer showing Fassbender in combat. Source: Games Radar.

The Animus was a sticking point for me. To any who don’t know, the Animus is a machine that when you are plugged in, you can jump back into the memories of your ancestors (Michael Fassbender will be playing two roles, one as Callum Lynch in the present and Aguilar the Assassin during the 1500s.) I thought this might throw a film audience. Gamers can suspend their disbelief while I think films need a bit more coercing. To anyone a bit confused, think of the Animus as similar to The Matrix. It’s a fake world that you can play around in to your hearts content. It might have been better to drop all present day stuff though. The games tried a similar double narrative and it only served to highlight how bland the present day character was in comparison to his ancestors. Eventually they did drop all pretence about a future-based war and got on with the free-running across European cities, but if the film handles it, again, like The Matrix did in the first film, it might just work.

The film moves away from the storylines of the game, which I think is for the best. The ability of the Animus is that we can have several unconnected films but they are all under the banner of Assassins Creed. I’m curious however on the choice of the Spanish Inquisition as a setting. Sure, it’s a great setting, mirroring the settings of the American War Of Independence in AC3 and the French Revolution in AC: Unity. But the choice of the Inquisition, the 1500s, mirrors the timeline of the “Ezio Auditore trilogy” three games following Italian Assassin Ezio Auditore during the Italian Renaissance. There is also a rumour of a Caribbean Assassin featuring in the film, which ties in with the Kenway Saga (which follows a grandfather to grandson storyline of the Golden Age of Piracy to the American War of Independence). If they do want to include these references to the games, I hope they keep them to a cameo at best. As a fan I want Assassins Creed to draw in more people than the games ever could and I think these titbits might detract from the story at play here.

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Will the other Assassins appear in the film? From L to R, Altair Ibn-La’ahad, Ezio Auditore, Connor Kenway, Edward Kenway, Aveline De Grandpre and Nikolai Orelov. Source: Google Images.

Lastly, that trailer music. Ugh. The AC series is known for it’s rather excellent musical choices for it’s trailers (Justice for AC2, Imagine Dragons for AC3 and Nils Frahm for Unity) but here we have Kanye West. Remember this is a teaser to start with and it’s more a marketing decision rather than a reflection of the film. Let’s wait until the next one, it can only get better.

And to end, I’ll rank my list of Assassins Creed games. Note: I have only played up until AC3, so everyone shouting “B-but Black Flag…”, I haven’t had a game system for a while, so calm down.

  1. Assassin’s Creed 2
  2. Assassin’s Creed Revelations (mainly for the city and multiplayer)
  3. Assassin’s Creed (best combat of the entire series and the Arabian setting was interesting. Also you actually assassinated people)
  4. Assassin’s Creed Brotherhood (felt like a step back after AC2 and a terrible story. This is where is became less about the assassinating and more about faffing about)
  5. Assassin’s Creed III (the only redeeming thing about it was the tomahawk combat)

Cover photo source: Google Images.