I recently began playing Tomb Raider: Definitive Edition, an updated version of the 2013 reboot. It has been well over half a decade since I have played the original game, so there was a cool balance of rediscovering a gem of the past generation, now in crystal-clear HD.
While the new games brought a different gameplay experience and a fresh-faced Lara Croft to the players, it reused a critical element of the previous reboot games story; Lara Croft’s parents are dead, and they are her motivation for her tomb raiding journey.
The dead parent trope is nothing new in pop culture, used in everything from Batman to Star Wars, Harry Potter and yes, Tomb Raider. This was seen as a contentious choice by Crystal Dynamics and narrative writer Rhianna Pratchett (alongside Jill Murray and Jason Dozois for Shadow), with the majority of the audience saying that it took away Lara’s agency, removing a strong part of her character.
And…I don’t agree. Now that we’ve had three years to see the entire trilogy, I believe the dead parents trope was a fantastic stroke of creative work.
Papa Can You Hear Me? – The Tomb Raider Reboot & Lara’s Dead Parents; A Defence
The original Tomb Raider games rarely acknowledged Lara Croft’s parents. We learn a little bit from her biography in the game manual for the first TR; how they arranged a marriage for her, but when she found a love of exploring and grave robbing, they disowned her, cutting her off from their lives.
It’s an interesting quirk of the original character; rather than running around tombs because of her parents legacy, she is breaking out for herself, being whoever she wants to be and rejecting the life that was laid out for her.
The only time her parents are ever seen in-game is at the start of Tomb Raider: Chronicles, where they attend the memorial service of their daughter, who is presumed dead in Egypt.
This all changed with the Tomb Raider movie in 2001, where Lara’s dead father was an archeologist, leaving clues for Lara to follow in his footsteps when he died searching for a powerful artefact. This carried over into the initial reboot series in 2006, with Lara looking for clues about her mother’s disappearance in Legend and Underworld, and following her father’s clues to an artefact in Anniversary.
This continued into the second reboot, with the few differences. Instead of disappearing, Lara’s mother died during a plane crash. In the first reboot, Lara’s father was killed by one of his enemies, but in the new reboot, her father was suspected of committing suicide, until it was proven it was staged.
When Lara’s parents are mentioned for the first time in TR 2013, Lara is notably dismissive of her father. At this point in her journey she has seen her father waste away, leaving her to essentially grow up on her own. He then commits suicide, with Lara discovering his body in his office. She’s not angry at him, but there is a bitterness and a feeling of wanting to separate herself from the Croft name and legacy.
Near the start of the game, Lara and the head archeologist Dr. Whitman start talking about the legendary Queen Himiko. Lara is playful but dismissive about Whitman’s theories, jokingly comparing him to their air-headed documentarian Sam. When Whitman continues talking about mystical and shamanistic powers Himiko was believed to have, Lara replies,
“You sound like my father.”
Unlike her previous jokey comments, in which comical sighs, suppressed chuckles and sarcasm can be heard, Lara’s remark about her father is cold, devoid of the previous infections of humour.
It’s not only when she is with others that her disdain for her father can be heard. After she flees the Stormguard Monastery and the monstrous Oni, Lara reprimands herself in her journal entry, saying,
“Shit, just listen to yourself, Lara. You sounds like dad.”
She continues, but her tone becomes softer.
“It’s like they’re the remnants of some lost civilisation. Okay, now you really sound like dad.”
For the first time she is starting to believe her father’s crazy theories, the ones that drove him away from her. She has lost her father to these ideas, and only now she realises that they might be true. Despite seeing that he might have been right, Lara doesn’t want to be like her father. This can be seen when Lara’s mentor, Roth, tells her he sees her father in her, and Lara replies that she,
…[isn’t] that type of Croft.”
But now she finds herself drawn to the space where her father used to be, finally seeing things from his point of view. As seen in the final scene of TR 2013, Lara says,
“For years I resented my father, doubted him like the rest. But he was right about so much. I just wish I could tell him that now.”
She is finally coming around to being in line with her father. She continues,
“There are so many mysteries that I once dismissed as mere stories. But the line between our myths and truth is fragile and blurry. I need to find answers…I must understand.”
It’s this last line that forms the crux of the entire trilogy. She’s doubted her father for so long, but now has evidence that he was right. She wants to fix the space between them, even though it would do nothing, essentially repairing the bond with a ghost.
The rest of the series continues with this in mind. Lara is following her father’s footsteps, following his clues and his research, but the emotion behind it gives it added weight, giving it more layers, with Lara adding her own spin on it.
In Rise it is mentioned during her therapy sessions that she’s been reading through her dad’s research. Lara responds,
“There’s so much in my head, but I don’t have the connections…”
Later on during one of the campfire sequences she says,
“I think about Dad every day. For years I was so angry with him. For losing himself in his work, for chasing what I thought were fairytales. I keep telling myself that I was young…that I couldn’t understand. But I still lost him. And now…for some reason, I feel more connected to him than I ever did when he was alive. He never got this far, but I know he’s with me…but he’s gone now. I’m the only one who knew he was right.”
She’s actively trying to repair the bond they had. It’s a broken connection between father and daughter, first of hatred, now of fascination. It makes sense after the first adventure that Lara would throw herself into his work, his research, in order to better understand him and feel close to him, having so long ago tried to separate herself from his legacy.
That’s not to say that Lara is totally forgiving of her father. Throughout Rise Lara listens to tapes that her father made for her. One of these is a tape that he made for her when she was at school. She’s angry that he left her alone, saying,
“I know your work was important, but it didn’t feel like it at the time.”
She falls back on humour and sarcasm to deflect the dark thoughts in her mind, saying,
“Still, it taught me independence, how to look after myself. Important lessons as it turns out.”
The parents storyline culminates at the end of Shadow Of The Tomb Raider. Lara has the power to reshape the world however she wants, using the artefact of the game. Despite the myriad of problems in the world that she could fix, she stops for a moment and thinks of one selfish act. She travels back in time, possibly thinking of rectifying the past, of saving her parents and having a normal childhood.
She travels to a half-remembered memory when she was young, when her mother and father were still alive, when they were having a picnic in the Croft Manor gardens. For the past two games she has been angry at her father, for burying himself away in his research, for neglecting Lara. She understands his reasoning, but does not agree that it was the right thing to do. This is why this memory is important.
This memory heals Lara, showing her that her father did in fact care for her and wasn’t the unloving neglectful monster that she thought him to be. It was obvious that her father loved her, as can be heard in the tapes that she listens to during Rise. But that love was only one-way; Lara was still dismissive of him during the time of Rise. It is only during this last moment when the bond is finally connected.
It is a beautiful melancholic arc that only hits when Lara is at the end of her journey. With the bond repaired she returns to the present, but holds that memory close at heart, filling her room at Croft Manor with items to remind herself of her parents.
So while detractors may sniff at Lara’s dead parents being used as a motivating factor instead of giving the heroine her own reasons to gallivant around the world, I maintain that this was an interesting inversion of the idea. It was cool to see Lara’s initial anger change over the course of three games, subtly morphing as Lara finds more and more ways to connect with the memory of her parents.
It was a great trilogy, backed by a powerful and personal story of growth and change, of Lara learning about herself and her family, seeing with fresh eyes someone she had previously written off.
It’s a nice arc, one that ends with Lara finally putting the demons of her past to rest, giving her a clear canvas to move onto.
Banner Photo Source: gamebyte.com/deviantart (@danytatu)