CV/Resumé

Link to my full CV (PDF).
Link to my Production Portfolio showing timelines, feedback rounds, and more (Miro).

Experiences

June 2025-Present, Junior (XR) Producer at headraft

Currently working on exciting projects!

June 2024-April 2025, Game Producer and Creative Lead at Pandido Edutainment

Responsibilities and Duties

  • Collaborate with a major toy brand and design their mobile game from the ground-up.
  • Be the “vision keeper” for the project, making major decisions on direction and scope.
  • Choose engine for the project and design gameplay, UX flow, minigames, and write narrative.
  • Find and recruit outsource designers and artists, developing relations and managing resources.
  • Create and manage the project timeline, outlining milestones, and keeping budgets in mind.

February 2024-May 2024, Game Producer at Thoughtfish

Responsibilities and Duties

  • Lead a multidisciplinary team of designers, coders, and artists and bring them under one vision.
  • Create and own the project timeline, prioritising features and factoring development time.
  • Meet with external stakeholder and corporations, reporting progress and managing expectations.
  • Mentor team members and guide them through challenges pertaining to the work.
  • Perform Ad hoc Narrative/Content Writing tasks such as scripting writing, voice recording, UX and grammar checks, and Wordbuilding prompts for the team

March 2023-December 2023, Producer and Narrative Designer at Trotzkind (Selina: Mind at Large)

Responsibilities and Duties (as Producer)

  • Work closely with leadership and be the point of contact for the day-to-day running of the studio.
  • Create the structure and processes of the team, managing collaboration between departments.
  • Create and own the project timeline, prioritising features and factoring development time.
  • Host and document meetings and maintain the online resources for the team.
  • Develop pitch decks and presentation for both investment meetings and promotional events.

Responsibilities and Duties (as Narrative Designer)

  • Write a compelling narrative and be responsible for its implementation into the game engine.
  • Develop the character personalities for the main cast, as well as listing voice casting requirements.
  • Thread the narrative through pre-defined levels, maintaining tone and connecting to new sections.
  • Maintaining order in the online resource; research documents, meeting notes, dialogue recordings.

February 2021-February 2023, Project Manager in Content Operations at Inkitt (Galatea)

Responsibilities and Duties

  • Create and maintain the release schedule and publishing roadmap for all content.
  • Collaborate with IP partners to develop expanded literary ‘universes’.
  • Craft weekly themed content and messaging to entice users. 
  • Manage a multi-discipline team of developers, designers, and editors.
  • Communicate with existing external stakeholders, clients, and authors.
  • Responsible for project resource allocation and the managing of project budgets.
  • Weekly reports on project finances and status to Head of Operations and Content.
  • Collaborate with data science to analyse user metrics, drop-off rates, and customer purchase habits.
  • Work with the project team to address issues with audience retention, engagement, and activation.

February 2020-February 2021, Script Writer at Inkitt (Galatea)

Responsibilities and Duties

  • Create an arcing narrative map, pitching ideas, and tracking sequences.
  • Write story ‘bibles’ detailing characters, lore, and locations featured in the narratives.
  • Contribute to the Story Intelligence team, analysing reader data and AB testing rewritten content.
  • Provide feedback in editing rounds and make weekly reports to internal stakeholders.
  • Assist with marketing slogans and social media posting/interaction to draw users in to the app.

April 2019-February 2020, Landscape & Lore Writer for Brightdog Games (Tales of Esgar)

Responsibilities and Duties

  • Stick to a pre-established tone set and develop characters, locations, and quests.
  • Implement story elements from writers on different assignments, threading events through the world.
  • Collaborate with the Art team to create a unified style based on my writing and the Creative Director’s vision.
  • My writing was highlighted and chosen to be the first available ‘module’ for the series.

May 2018-November 2018, Writer/Script Editor for Spil Games (Story Beats)

  • Develop a clear work funnel of content creation from conception to publication.
  • Track the choices in each story, allowing for complex narratives and a unique reader experience.
  • Plot out calendar-specific events and sequences to keep players engaged.
  • Collaborate with different teams, being the communication lead between the Game Design and Art departments.
  • Host meetings between the Content and Marketing and Publishing to ensure consistency in branding.
  • Lead QA Testing cycles to make sure the script is correct and present in-app.

2016-Present, Self published video and board games