The Sean Connery 007 Game

With the announcement in 2020 that IO Interactive (makers of Hitman) were working on a James Bond video game, I became curious about the past games of 007.

A lot of these games, Nightfire, Everything or Nothing, even the poorly received Goldeneye: Rogue Agent, were staples of my gaming childhood.

I hadn’t played these games in fifteen to twenty years and there was a dual sense of familiarity and moments lost to memory when I went back to play them.

But one game in the back catalogue of James Bond really took me by surprise. Even now, looking back at the games that come before and after, it seems like the odd-one-out, a possible start to an entirely new franchise.

In 2005, Electronic Arts, creators of the 007 games, were in a bit of a jam. Pierce Brosnan, the main lead in the past four Bond films and of the game Everything or Nothing, had been let go from the role. EA still had a license to develop 007 games but they had no 007.

While one of their efforts in 2004 put the player in the role of a Bond villain (Goldeneye: Rogue Agent), in 2005 they took a remarkable leap of courage and got another actor for the role of James Bond…Sean Connery.

Yes, 2005 saw the release of Sean Connery’s video game debut, From Russia With Love.

Red Wine with Fish – From Russia with Love: The Game

It’s very strange looking at the entire filmography of James Bond and thinking From Russia with Love would be chosen to be a video game. Even Sean Connery’s later 007 films, Goldfinger, Thunderball and You Only Live Twice are much stronger on the action and could deliver bigger set pieces.

From Russia with Love, while being an excellent film (usually ranked high in fan ratings and being Sean Connery’s favourite) is much more of a slow-burn thriller than an action film, with large parts of the film being set on smoky Istanbul streets and Bond using stealth and subterfuge rather than blasting baddies away with a gun.

According to Executive Producer at EA, Glen Schofield, the film was chosen because “it’s one of the more popular films”. It makes sense, and as a name, From Russia with Love has the same association as Casino Royale or The Spy Who Loved Me, so ingrained in culture that even if you have never seen a Bond film you could probably associate the title with him.

And yes, the other strange thing being Sir Sean Connery is on voice acting duties for 007. These aren’t clips from the film or a soundalike, it’s the man who got so fed up with the role he once said, “I have always hated that damned James Bond, I’d like to kill him.”

Sean Connery, recording his lines from his home in the Bahamas. (Source: jamesbond.fandom)

But Sean Connery decided to return, partly because of his love of the film, partly because his grandkids were big fans of video games, and that it was a whole new and interesting creative vision.

In the lead up to the game, Connery said, “As an artist, I see this as another way to explore the creative process. Video games are an extremely popular form of entertainment today, and I am looking forward to seeing how it all fits together”.

And in fact, it was a bit of a different creative process than the film. EA described the project as a “director’s cut”, expanding on the action and story of the film. Only eight of the fourteen levels can be tied directly to the original and nearly every action set piece ramps up the enemies and explosions.

I understand From Russia with Love was chosen for name recognition, but there is enough new material here that could have been a wholly original Bond story.

The game delivers its own pre-title sequence, of 007 fighting terrorists at the UK Parliament and protecting the Prime Minister’s daughter (surprisingly portrayed by pop star Natasha Bedingfield). It’s an exciting and explosive start to the game, watching Connery take down baddies with his classic silenced pistol, leaping across chandeliers, and finally climbing onto the roof, where he commandeers a jetpack and fights enemy helicopters around Big Ben.

The first if many jetpack rides in the game, with huge arenas for destruction (Source: eurogamer.net)

Speaking of the jetpack, a few of the non-FRWL levels are based on later Connery films, and fan-favourite vehicles such as the gadget-filled Aston Martin DB5 from Goldfinger and jetpack from Thunderball appear throughout. The final mission is Bond dismantling the villain’s base inside an island volcano, taking the setting from his fifth film, You Only Live Twice.

Alongside the items and design choices taken from the 1960s, a lot of Connery’s acting quirks make it into the game.

There is a quote attributed to Dana Broccoli, wife of the 007 film producer Cubby Broccoli. When they were first casting for the role of James Bond, after Sean Connery left the audition the producers weren’t too sure on him. But Cubby’s wife Dana convinced them, saying that Connery, “moves like a panther”. He’s confident, measured, quietly powerful. I feel the animators really went to great lengths to capture that essence.

They way the character runs at a constant beat, the slight body tilt while strafing, holding a machine gun in one hand and braced against his hip, the judo roll to cover ground quickly or dodge incoming fire, it’s all fluid and conveys the idea that this is man who is confident in his abilities as a secret agent.

The designers also talked about much detail they went into their animations, such as modelling how Connery would hold his gun in the films, as well as in his fighting style. Connery’s Bond was more of a grappler, throwing enemies to the ground or dealing them a swift Judo chop, which was added to the game.

Each move is mo-capped excellently, with Connery using several Judo throws (Source: imdb.com)

The game takes the standard third-person shooter conventions of the time. Cover mechanics, lock-on shooting, it’s smooth in animation and snappy in its combat, putting greater emphasis on character movement that on shot placement. One article I read in research compared gameplay to the film series John Wick and I definitely see the comparison.

One facet of the combat I really like is creating cover. If Bond is in a room with a table, he can knock it over and automatically ducks behind it. It’s a nice touch and feels very Bond-like.

And since the game is primarily a third-person-shooter, we get to enjoy the highly detailed model of Sean Connery throughout the game.

The model is a tremendous feat of artistic wizardry, incredibly detailed and expressive, all on the sixth console generation, machines not known for their technical power. It’s the perfect balance of facial scanning and artistic license.

One aspect of the game that I unexpectedly loved is the fashion of Bond. When exploring the levels, players can find outfits that Bond can wear.

These are all outfits that Bond has worn at some point; his Black Tuxedo and Grey Suit from FRWL, his White Tuxedo and Stealth Suit from Goldfinger, and a Snow Suit (a possible reference to On Her Majesty’s Secret Service). At one point Bond has to wear an enemy uniform to sneak past patrols undetected.

None of these outfits give bonuses like a certain tuxedo giving more armour or whatever, but it’s a taste of role-playing, of getting to play our version of Bond.

A secret infiltration, the perfect opportunity for a stealth suit…or white tuxedo, you choose. (Source: denofgeek.com)

The role-playing aspects are further exemplified by the Upgrade Shop, ostensibly Q’s Workshop in MI6.

Earning points throughout the game, the player can invest in technology for their weapons and gadgets, improving their abilities as they go. As the player collects and keeps weapons and gadgets over the course of the entire game, the investments work almost like an RPG, finding your preferred way to play and upgrading with your favourite weapons.

It’s not a full RPG character builder such as putting skill points into being stealthy or non-lethal, but for the time this was new territory for Bond games.

The upgrade points can also be used to unlock new characters in multiplayer. The multiplayer here is solely bad guys, almost like a SPECTRE civil war (seen in the previous game Goldeneye: Rogue Agent). It’s here where the the “director’s cut” approach to the film is full realised. Characters like Kronsteen and Morenzy, who are major players in the film but are absent from the game, are playable characters and modelled on the actors.

The cast of the film return in digital form, including Bond’s nemesis Red Grant, modelled on actor Robert Shaw, (Source: jamesbond.fandom)

Dr. No and Goldfinger show up (the villains in the previous and following films in the series), along with a few normal enemy soldiers, but there are three characters that only exist in multiplayer and do not appear in any media form, be it the film, original book, or the game story.

Three female characters, Leyla Karistarin (an exotic mercenary), Portia Lovejoy (a mercenary from the English upper class) and Zora Casonovic (a volatile Russian enforcer), each are given a simple one-line description and nothing more.

I’ve been obsessed with these characters for fifteen years; where did they come from? Were they meant for the game and never got added? Are they just to boost the male/female ratio in the multiplayer?

They have so much character to them just in their designs, I’m captivated with finding out more. I’ve been searching for images of them to show here, and I can’t. These character have no presence outside of the game. That is fascinating, that these visually striking characters are just there, it speaks to a care and dedication for the creative work.

Really, that care and dedication is emblematic of the entire game. Based on a film over forty years old, tweaking aspects, adding dashes of modernity, yet staying true to the basic beats and themes of the story, I’m beguiled by the fact that this thing actually got MADE.

As I mentioned at the beginning, you could almost see it at the start of another franchise. After Connery could be Lazenby and a retelling of On Her Majesty’s Secret Service. Next would be Roger Moore with Moonraker (come on, you know it would have to be that film). And after that would be Timothy Dalton and License to Kill. Think of an expanded version of the 007: Legends game, where key movies from each Bond were adapted and the lead Bond actors returned, instead of Daniel Craig standing in for all of them.

007: Legends re-created several films from the series, but was met with critical and commercial failure (Source: demonews.de)

But sadly, From Russia with Love was a one-and-done, marking the end of Electronic Arts’ work on the franchise.

Speaking of, that run of EA 007 games will probably never be bettered. Mixing different gameplay elements and styles, enthusiasm and care to representing the series, by talented teams at the height of their creative output, EA managed to knock out nearly one game a year for half a decade and all of them (even Rogue Agent), deserve to be remembered for what they brought to the genre.

And From Russia with Love, while it might not be the best of the bunch, deserves to be remembered for its artistic and technical feats, its fast and frenetic gunplay, and the creative confidence to adapt a story from nearly half a century ago. It’s weird and wonderful and a game I will continue to treasure, pining that one day it will be backwards compatible.

Banner Photo Source: siivagunner.fandom.com

Thoughts on Project 007

James Bond games used to be a major force in the licensed game industry.

Starting with Goldeneye in 1997, players were blessed with a fantastic new game every other year, featuring different play styles and genres as the years went on.

We had the excellent first-person shooter Nightfire, the superb third-person shooters Everything or Nothing and From Russia With Love, and even a remake of the classic Goldeneye, which updated the 1995 film to the modern day, complete with Daniel Craig instead of Pierce Brosnan as the iconic superspy.

But after a few years in the 2010s, with only the poor Quantum of Solace adaptation in 2008, the okay Blood Stone in 2010, and the abysmal 007: Legends in 2012, the series has been dark for nearly a decade. That all changed in the tail end of 2020.

Back in November 2020, IO Interactive, the Danish developer of Hitman, posted a tweet teasing their next game, with the working title Project 007.

The trailer, which is just under one minute in length, shows someone loading a bullet into a gun, before the camera sweeps around to show the iconic gunbarrel, accompanied by the James Bond theme. IO also posted a press release on their website, saying the that the story will be a “…wholly original Bond story…” where players will “…earn their 00 status in the very first James Bond origin story.”

While it is still early days, as a James Bond fan, I’m already hooked on a new game being on the horizon.

With nothing less known about the project, let’s do a bit of speculating, and create a wishlist of things that I would like to see in the game.

For Your Eyes Only – What Would I Like to see in Project 007

A New Bond

With IO’s phrase, a “wholly original Bond story” in their press release, and Daniel Craig stepping away from the role after the film No Time To Die, it seems like IO’s 007 will have nothing in connection with the most recent incarnation of Bond films.

I think this is a good thing. While the mid-2000s were the peak of licensed games, with Spiderman 2, The Chronicles of Riddick, and The Simpsons: Hit and Run, nowadays the market has shrunk to a mere fraction of what it once was.

Sure, every now and again you’ll get an Insomniac Spiderman, Telltale Walking Dead, or WB Shadow Of Mordor, but these are few and far between. However, these games smartly take their setting and characters, and create an alternate universe that stands apart from the more famous media. Project 007 should work on the same factor.

But with no cinematic Bond to base the main character on, what would he look like? In IO’s press release, it says “…players with earn THEIR 00 status”, could we take this to mean that some character customisation could be involved? To take the customisation point further, players could be awarded experience points to make Bond quicker, stealthier, tougher, better with gadgets or weapons, in essence, making their Bond entirely unique to them. I think this would be a fun angle for players, and would be cool to see the different variations that we could make.

However, even though the game is named Project 007, the name James Bond comes up many times in the press release, so sadly I don’t think we’ll be seeing any playable female agents in the main story.

A New (Old) Era

IO’s main series, Hitman, is a thoroughly modern game, always full of hi-tech gadgets and settings. While it would be easy for IO to slip in 007 to these locales, I think it might be fun for the developers to leap back in time. It would be something not just interesting and original for IO by setting it apart from the Hitman series, but would also be new for the Bond license. The majority of the games have been set around the Pierce Brosnan/Daniel Craig era, with one outlier, From Russia With Love, an adaptation of the 1963 film, complete with Sean Connery voicing 007.

Setting the game in the 1950s and 60s means the game would be full of tense East vs. West standoffs, with Bond going against his KGB contemporaries. Being hunted and hunting enemy spies or double agents is a perfect scenario for any spy media, and I hope Project 007 has at least one mission based on this idea.

The 1960s also gives us new weapons, unique architecture, and snazzy suits (we know how much IO likes their suits). Being set in the past, the game also deals with the ‘smart phone’ problem. In more recent 007 games, especially ones based on Daniel Craig’s interpretation of Bond, 007’s smartphone is his primary gadget. It’s a camera, a tracker, a communication device, a codebreaker, it does EVERYTHING. Having the setting be the early 60s means the game can be creative with a range of gadgets, like a laser watch, sonic cufflinks, and coins as grenades to name a few.

From Russia With Love has been the only James Bond game to be set in the past. Maybe Project 007 could be the same? (Source: denofgeek.com)

A Mash Of Genres

Many James Bond games are straight-up shooters, but I think that loses a lot of their character. It’s less 007 and more CoD. To alleviate this, I think a 007 game should have a mix of styles.

Just like the new Hitman games, 007 should be able to shoot his way through to his objectives, but stealth should also be a viable option. It would also be quite refreshing to have a few levels where killing is forbidden or highly discouraged, and we have to focus more on a simple Judo chop or our gadgets than our trusty silenced pistol.

It might also be good to take some inspiration from what previous games got right. The great granddaddy of James Bond games is Goldeneye for the Nintendo 64. While it is chock-full of baddies to blast away, Goldeneye tasks Bond with sending messages, escorting Soviet defectors, installing gadgets, and photographing evidence. These simple tasks made the game stand out since we are doing actual spy work.

Another staple from previous games that was always a joy were the driving sections. IO have never done a driving game, but they could take the same approach to vehicular gameplay as they did for Hitman, using the 2001 game Agent Under Fire as a reference.

In many James Bond games, the driving sections are little more than linear or even on-rails affairs, where players just have to maintain speed and not crash to continue. In Agent Under Fire, Bond is given an open world to drive around in and complete his tasks. These are everything from tracing a suspect vehicle, delivering codes to MI6, to shooting down enemy helicopters. The open approach gives the player so much freedom, where even if they crash or go a different way, they aren’t immediately thrown to the ‘Game Over’ screen. IO should really take inspiration from the past 007 games and recreate what made them fun.

Multiplayer?

Multiplayer deathmatches have become a staple of James Bond games ever since Goldeneye, with players being able to choose from a rogues gallery of prior Bond characters, in iconic locations, and blow each other to pieces.

While IO could implement a fun third-person shootout, I think they could also reuse their multiplayer aspect from Hitman, having two agents (say, MI6 and KGB) race to complete their missions, all the while trying to stop the other from completing theirs.

If we added the customisation aspect I mentioned previously, I think this could be a really fun way to see how different players work with their unique versions of Bond.

IO also have little modes in Hitman such as Contracts (players select a target and test others to kill them in a specific way) and the Sniper Challenge (players have to eliminate certain targets but only with their sniper) that with a little tweak could easily slot into the world of 007. These mini games don’t even have to be connected to the main game, but can be a fun offshoot for players to mess with. 

The Hitman Sniper Challenge from Absolution. Something like this in Project 007 would be cool. (Source: ioi.dk)

Conclusion

As I said in the opening, it’s been nearly a decade since we last had a James Bond game. Games have moved on, not just in terms of trends and graphics, but with new gameplay modes and interactivity.

Back in the day, James Bond used to help push the games industry forward, from experienced and lauded developers such as Rare, Eurocom, EA Redwood Shores (later known as Visceral) and Bizarre Creations.

With Goldeneye in 1997, it showed that an FPS could work on home consoles. Everything or Nothing and From Russia With Love are still marvels of artistry and design, with insanely detailed models of Sean Connery and Pierce Brosnan. With its new Hitman trilogy, IO have built upon their previous success and made something that is completely unique in the market.

If they can bring the same level of craftsmanship and detail that they bring to Agent 47, I think Project 007 would be well on its way to being not just one of the best games of its year, but the best James Bond game ever.

Banner Photo Source: bosshunting.com.au